Welcome to the artificial intelligence and games book this book aims to be the first comprehensive textbook on the application and use of artificial intelligence ai in and for games our hope is that the book will be used by educators and students of graduate or advanced undergraduate courses on game ai as well as game ai practitioners at . In video games artificial intelligence ai is used to generate responsive adaptive or intelligent behaviors primarily in non player characters npcs similar to human like intelligence artificial intelligence has been an integral part of video games since their inception in the 1950s. Artificial intelligence in video games is largely used to determine the behavior of non player characters npcs in games the application of the term artificial intelligence might be a misnomer as many games dont use true ai techniques game developers are usually not ai researchers and . Creating robust artificial intelligence is one of the greatest challenges for game developers yet the commercial success of a game is often dependent upon the quality of the ai in this book ian millington brings extensive professional experience to the problem of improving the quality of ai in games he describes numerous examples from real games and explores the underlying ideas through . By harbing lou figures by shannon mcardel ai the foundation of all video games if you have ever played a video game you have interacted with artificial intelligence ai regardless of whether you prefer race car games like need for speed strategy games like civilization or shooting games like counter strike you will always find elements controlled by ai
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